#include <fstream>
#ifdef WIN32
  #include <conio.h>
  #include <windows.h>
#else
	char getch();
	void Sleep(unsigned int  useconds );
#endif
#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#include <string>
#include <vector>
#include <math.h>
using namespace std;
void debug(string s);
void debugint(string s, int n);

#include "console.h"
#include "gem.h"
#include "monster.h"
#include "terrain.h"
#include "board.h"
#include "character.h"
#include "battle.h"
#include "game.h"


room doRoomsCollide(const room one, const room two);
